AI Insights · Timothy · July 2022
Top 5 Celebrity Games Performance in Bolivia Q2 2022
An analysis of the performance of the top 5 celebrity games on a unified platform in Bolivia during Q2 2022, covering trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 celebrity games in Bolivia demonstrated varied performance metrics across downloads, revenue, and active users. Here is a detailed look at how each of these popular games fared.
Lamar - Idle Vlogger from Crazy Labs maintained a steady download rate, peaking at 553 downloads in the week of April 25. However, the downloads gradually declined towards the end of the quarter, reaching 241 by the last week of June. In terms of revenue, the game saw sporadic earnings, with the highest being $29 in the week of May 2 and ending the quarter with $5 in the last week of June.
Fernanfloo by RHEI Creations Corp experienced fluctuating download numbers, starting at 252 downloads in late March and peaking at 353 in the week of April 25. The downloads then stabilized around the 240-280 range towards the end of the quarter. Revenue for Fernanfloo was relatively low but consistent, with weekly earnings hovering around $2 to $4.
BTS WORLD from Netmarble Corporation showed a varied download trend, starting strong with 325 downloads at the end of March and peaking at 381 in mid-April. The numbers saw a dip in May but slightly recovered in June, ending with 244 downloads. Revenue for BTS WORLD was more stable, peaking at $48 in the week of April 4 and maintaining an average of around $20 to $44 throughout the quarter.
Idle Streamer — Tuber Life by WAZZAPPS GLOBAL LIMITED had a significant drop in downloads over the quarter. Starting at 382 downloads in late March, the numbers fell to 98 by early June but saw a slight recovery to 190 in mid-June. Revenue for this game was minimal, with the highest being $22 in the week of May 9.
Lastly, Vlogger Go Viral: Tycoon Game from Tapps Tecnologia da Informação Ltda. had a fluctuating download pattern. The game started with 280 downloads at the end of March, experienced a dip in April, and then showed a moderate recovery in June, ending with 204 downloads. The game did not generate any notable revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.